GOJS+VUE实现流程图效果

在项目中需要根据传过来的数据画出流程图,采用了GOJS插件,功能很全面,可以根据自己的需要调整,不过建议简单的流程图还是自己手写一个组件,更加便于维护和变换。有一点需要注意的是,GOJS是需要收费的,有水印,虽然可以手动去掉,但是公司用的话还是需要买。GOJS的官网上有关于在VUE中应用GOJS的小例子:Minimal GoJS Sample in Vue.js。推荐看一下,可以解决大部分简单需求,这个例子可以满足你并行步骤数比较固定的二叉树画法的流程图。

GOJS+VUE实现流程图效果

这是官网的例子,其中模块,线,箭头等画布元素都可以交互。
由于我的并行步骤数不固定,于是在图中加入了Group(组)。先展示一下成品:

GOJS+VUE实现流程图效果

其中批次中可以包含多个项目,表示并行的步骤。

具体实现

分为两个文件:
diagram.vue && stepMap.vue
diagram.vue声明组件,stepMap引用

diagram.vue

基本声明:

<script> import go from 'gojs'; let $ = go.GraphObject.make; // 后面很多用到该变量来初始化diagram export default{ name: 'diagram', props: ['modelData'], // accept model data as a parameter data() { return { diagram: null, }; }, // provide access to the GoJS Diagram

初始化diagram:

mounted: function() { let self = this; let myDiagram = $(go.Diagram, this.$el, { 'initialContentAlignment': go.Spot.Center, 'isEnabled': false, // 是否可拖拽,默认为是 // 'toolManager.mouseWheelBehavior': go.ToolManager.WheelNone, 'allowLink': false, 'allowMove': false, 'allowRelink': false, // 由于项目只想展示数据,我禁用了大部分图像交互操作,具体可参看官网API 'layout': $(go.TreeLayout, {angle: 0, arrangement: go.TreeLayout.ArrangementHorizontal}), // angle可控制图像展示方向 'undoManager.isEnabled': true, // Model ChangedEvents get passed up to component users 'ChangedSelection': function(e) { self.$emit('changed-selection', e); }, }); myDiagram.nodeTemplate = // 节点的初始化设置 $(go.Node, 'Auto', $(go.Shape, // 节点形状设置 { fill: 'white', strokeWidth: 1, portId: '', fromLinkable: true, toLinkable: true, cursor: 'pointer', }, new go.Binding('fill', '', this.nodeColorConverter)), // nodeColorConverter是我自定义函数,根据节点状态设置节点的背景颜色 $(go.TextBlock, // 节点提示文字设置 {margin: 16, editable: false}, new go.Binding('text').makeTwoWay()) ); myDiagram.linkTemplate = $(go.Link, {relinkableFrom: true, relinkableTo: true}, $(go.Shape, // 连线形状设置 {strokeWidth: 2}, new go.Binding('stroke', '', this.linkColorConverter)), // 连线的颜色设置 $(go.Shape, // arrowhead {toArrow: 'Triangle', stroke: null, scale: 1.5}, // 箭头设置 new go.Binding('fill', '', this.linkColorConverter)) ); myDiagram.groupTemplate = // 分组的初始化 $(go.Group, 'Auto', { // define the group's internal layout layout: $(go.TreeLayout, {angle: 90, arrangement: go.TreeLayout.ArrangementVertical, isRealtime: false}), // the group begins unexpanded; // upon expansion, a Diagram Listener will generate contents for the group // when a group is expanded, if it contains no parts, generate a subGraph inside of it // subGraphExpandedChanged: function(group) { // if (group.memberParts.count === 0) { // randomGroup(group.data.key); // } // }, }, $(go.Shape, 'Rectangle', {fill: null, stroke: 'gray', strokeWidth: 2}), $(go.Panel, 'Vertical', {defaultAlignment: go.Spot.Left, margin: 4}, $(go.Panel, 'Horizontal', {defaultAlignment: go.Spot.Top}, $('SubGraphExpanderButton', {alignment: go.Spot.Top, margin: 5}), // the SubGraphExpanderButton is a panel that functions as a button to expand or collapse the subGraph $(go.TextBlock, { font: 'Bold 14px Sans-Serif', margin: 10, }, new go.Binding('text', 'text')) ), // create a placeholder to represent the area where the contents of the group are $(go.Placeholder, {padding: new go.Margin(0, 10)}), ) // end Vertical Panel ); // end Group // generate the initial model this.diagram = myDiagram; this.updateModel(this.modelData);

更新图中数据时需要的函数:

watch: { modelData: function(val) { this.updateModel(val); }, }, methods: { model: function() { return this.diagram.model; }, updateModel: function(val) { // No GoJS transaction permitted when replacing Diagram.model. if (val instanceof go.Model) { this.diagram.model = val; } else { let m = new go.GraphLinksModel(); if (val) { for (let p in val) { if (val[p]) { m[p] = val[p]; } } } this.diagram.model = m; } }, updateDiagramFromData: function() { this.diagram.startTransaction(); // This is very general but very inefficient. // It would be better to modify the diagramData data by calling // Model.setDataProperty or Model.addNodeData, et al. this.diagram.updateAllRelationshipsFromData(); this.diagram.updateAllTargetBindings(); this.diagram.commitTransaction('updated'); }, }, }; </script>

声明后在stepMap调用,比较重要的是这两个方法:

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